Having certain combinations of races in your alliance will give you alliance-wide bonuses.
Green tribes (protected, dead, etc) does not count. Active bonuses are listed on the alliance page. The bonuses are updated every tick.
Have at least two Orks in your alliance (Rept Hai).
- +15% attack damage to buildings
- 25% increased gains from Self Operations and Exercises
Have at least two Elves in your alliance (Dark Elf, High Elf or Light Elf).
- +10% Mana and Plan storage/regeneration
- +10% Fame gains from thievery, magic, and invasions
Have at least two Humans in your alliance (Dwarf, Hobbit or Wizard).
- 1 Research Point per 2,000 citizens per month
- +5% production from Farms, Mines and Yards
Have at least two Winged in your alliance (Eagle or Owl).
- -25% combat losses
- 1 acre gained every hour
Have at least two Cursed in your alliance (Nazgul, Spirit or Tiefling).
- Negate citizens lost from Pestilence
- +5% damage on spells and operations