Mages

All mages have a bonus of +25% mana regeneration speed.

Balrog

Cursed Mage

These accursed demons of shadow and flame have been sealed away from the lands of Orkfia for aeons. The magic that has bound them is broken, and they have been unleashed upon the world. None who live now remember their terrifying strength nor could know who would be responsible for their freedom.

Racial Abilities

  • 15% homes allowed
  • 1 mana instantly replenished per 20 raw defence killed in combat when attacking
  • 50% gains on Draft
  • Farms, Mines and Yards produce 75% of normal
  • Starting Money: -25%

Military Units

Class Off/Def Cost
Basic Damned Soul 0/0 75 cr
Off Dread Beast 13/0 950 cr
Def Occultist 0/13 950 cr
Elite Demon 11/11 1,250 cr
Thief Imp 0/0 250 cr

Dark Elf

Elf Mage

What is darker than a Dark Elf? Not much... the terrifying power gained through study of the dark arts has twisted these elves into pure evil. Wicked magic is their specialty, combine this with their extraordinary magic skill and you have the very best race for offensive magic.

Racial Abilities

  • Natural Mages: Academies gives 33% more Mage Level
  • Selfish: Cannot cast alliance spells on allies
  • Evil Worship: Increased success rate for dark spells
  • Temples count as 1/2 Guilds (mana storage and regen)

Military Units

Class Off/Def Cost
Basic Slinger 0/0 75 cr
Off Nightstalker 4/0 500 cr
Def Sorcerer 0/5 450 cr
Elite Nightrider 2/6 750 cr
Thief Assassin 0/0 275 cr

Templar

Human Mage

Human scholars who became consumed with religious zeal and regard magic as the answer to their prayers. Hard to kill and twice as nuts, other races, particularly mages are wise to tread carefully around the order of the Templars.

Racial Abilities

  • 45% homes allowed
  • 1 PPA gives +10% Mage Level
  • Priest offence bonus: +100%
  • Temples produce one additonal priest per month
  • Can have 20 PPA

Military Units

Class Off/Def Cost
Basic Monk 0/0 50 cr
Off Knight 4/0 500 cr
Def Archpriest 0/4 380 cr
Elite Paladin 5/4 800 cr
Thief Cleric 0/0 375 cr

Wizard

Human Mage

Wizards are tall thoughtful characters who are keen to discover the world around them. Not only are they handy with a spell-book but in times of trouble they have been known to use that magical staff to wallop enemies a good one too!

Racial Abilities

  • Tax income: +10%
  • Explore costs: -30%
  • Guilds produce 1/3 research points

Military Units

Class Off/Def Cost
Basic Apprentice 0/0 80 cr
Off Templar Knight 4/0 400 cr
Def Sorcerer 0/5 500 cr
Elite Grey Wizard 3/7 1,150 cr
Thief Illusionist 0/0 400 cr