All mages have +5 Mage Level
What is darker than a Dark Elf? Not much... the terrifying power gained through study of the dark arts has twisted these elves into pure evil. Wicked magic is their specialty, combine this with their extraordinary magic skill and you have the very best race for offensive magic.
- Natural Mages: Academies gives 40% more Mage Level
- Selfish: Cannot cast alliance spells on allies
- Evil Worship: Increased success rate for dark spells
- Temples count as 1/2 Guilds (mana storage and regen) and hold additional citizens
This enigmatic race of elves has arrived in the world of Orkfia from the divine realms beyond. Little is known of them, and they claim nor volunteer nothing of themselves, though their serene grace seems unfathomably ancient. Beings more spiritual than physical, they both excel in the arcane arts and are vulnerable to them.
- Elendian, Matawaska, Lord of Harvest and Quanta give +50% bonus instead of +10%
- Immune to Magical Void
- Mines and yards produce 150% of normal
- Exploring costs 170% of normal crowns
- Construction costs are 170% of normal crowns
- Waterborne: Mystical Rust deals 100% more damage
- Ready to go: +50% starting money
|Elite||Valar Scion||2/5||900 cr|
Through their fel ancestry, Tieflings have gained an innate talent for manipulating mana. This ancestry however has cursed them to lose their sanity, the longer they use magic. They are often hunted down before they can go on a rampage in their corrupted forms.
- Corrupted cannot be trained
- 1.3% of Warlocks become Corrupted per month
- Failed outgoing spells kill Corrupted from the magical backlash (land / 100)
- Increased spell damage by 1% for each Corrupted per acre, up to 30%
Wizards are tall thoughtful characters who are keen to discover the world around them. Not only are they handy with a spell-book but in times of trouble they have been known to use that magical staff to wallop enemies a good one too!
- Tax income: +15%
- Guilds produce 1/3 research points
- 150 Templar Knights are 1 guild equivalent (storage and regen)
|Off||Templar Knight||1/1||225 cr|
|Elite||Grey Wizard||3/7||1,150 cr|