Race Synergies
Having certain combinations of races in your alliance will give you alliance-wide bonuses.
Green tribes (protected, dead, etc) does not count. Active bonuses are listed on the alliance page. The bonuses are updated every tick.
Orks
Requirement
Have an Ork in your alliance (Mori Hai, Oleg Hai, Rept Hai or Uruk Hai).
Effects
- +10% attack damage to buildings
- 10% increased gains from Self Operations and Exercises
Elves
Requirement
Have an Elf in your alliance (Dark Elf, High Elf, Light Elf or Wood Elf).
Effects
- +5% Mana and Plan storage/regeneration
- +5% Fame gains from thievery, magic, and invasions
Humans
Requirement
Have a Human in your alliance (Brittonian, Dwarf, Hobbit, Templar, Viking or Wizard).
Effects
- 1 Research Point per 4,000 citizens per month
- +5% production from Farms, Mines and Yards
Winged
Requirement
Have a Winged in your alliance (Eagle, Fairy, Owl or Raven).
Effects
- -10% combat losses
- 1 acre gained every hour
Cursed
Requirement
Have a Cursed in your alliance (Balrog, Nazgul, Spirit, Tiefling or Undead).
Effects
- Resurrect 25% of killed enemy units as basics.
- Negates negetive citizens growth from Pestilence