Race Synergies

Having certain combinations of races in your alliance will give you alliance-wide bonuses.

Green tribes (protected, dead, etc) does not count. Active bonuses are listed on the alliance page. The bonuses are updated every tick.

Orks

Requirement

Have an Ork in your alliance (Mori Hai, Oleg Hai, Rept Hai or Uruk Hai).

Effects

  • +10% attack damage to buildings
  • 10% increased gains from Self Operations and Exercises

Elves

Requirement

Have an Elf in your alliance (Dark Elf, High Elf, Light Elf or Wood Elf).

Effects

  • +5% Mana and Plan storage/regeneration
  • +5% Fame gains from thievery, magic, and invasions

Humans

Requirement

Have a Human in your alliance (Brittonian, Dwarf, Hobbit, Templar, Viking or Wizard).

Effects

  • 1 Research Point per 4,000 citizens per month
  • +5% production from Farms, Mines and Yards

Winged

Requirement

Have a Winged in your alliance (Eagle, Fairy, Owl or Raven).

Effects

  • -10% combat losses
  • 1 acre gained every hour

Cursed

Requirement

Have a Cursed in your alliance (Balrog, Nazgul, Spirit, Tiefling or Undead).

Effects

  • Resurrect 25% of killed enemy units as basics.
  • Negates negetive citizens growth from Pestilence